Too bad you can't try it on a real phone. What wouldn't I give
for a tele-operated keitai!
The method Canvas.isDoubleBuffered() should tell you if the device
thinks it can do it. If you find out how DoJa and i-JADE respond,
please post.
-chris
p.s. JAMDAT makes the best WBMPs in the business -
http://www.onegoodwindow.com/wireless_showcase/p_cats.gif
- but all your base are belong to us. ;]
"Holloway, James" wrote:
>
> Do i-appli handsets/emulators support double buffering, where individual
> drawing operations are written to an off-screen memory buffer and then
> everything is drawn at once? I have an application that uses g.lock() and
> g.unlock(true) during paints, but flickering is still noticeable in the DoJa
> and i-JADE emulator.
>
> James
>
--
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Received on Tue Oct 23 05:48:52 2001