(keitai-l) Re: iMode on GIF

From: Christopher Lowery <chris_at_onegoodwindow.com>
Date: 10/23/01
Message-ID: <3BD4DD4A.B149B4AC@onegoodwindow.com>
Too bad you can't try it on a real phone. What wouldn't I give
for a tele-operated keitai!

The method Canvas.isDoubleBuffered() should tell you if the device
thinks it can do it. If you find out how DoJa and i-JADE respond,
please post.

-chris

p.s. JAMDAT makes the best WBMPs in the business -
http://www.onegoodwindow.com/wireless_showcase/p_cats.gif
- but all your base are belong to us. ;]

"Holloway, James" wrote:
> 
> Do i-appli handsets/emulators support double buffering, where individual
> drawing operations are written to an off-screen memory buffer and then
> everything is drawn at once? I have an application that uses g.lock() and
> g.unlock(true) during paints, but flickering is still noticeable in the DoJa
> and i-JADE emulator.
> 
> James
> 
-- 
___________________________________________________________
Brevity is wit. - W.S.                www.onegoodwindow.com

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Received on Tue Oct 23 05:48:52 2001