Chris,
I think that if you use the width attribute in the <img> tag, for example
<img src="a.gif" width="33%"><img src="b.gif" width="33%"><img src="c.gif"
width="33%">, you should see the result you want. One thing you might not
like, though, is that if you were doing a game, and these images were links,
which they can be used as, you would be limited to using the up and down
keys, and having the down key take you from left to right rather than down,
which would likely confuse a user. Why not try using Java? It is a lot
more suitable for games.
Cheers,
Nik Frengle
----- Original Message -----
From: "Chris Lowery" <chris@onegoodwindow.com>
To: <keitai-l@appelsiini.net>
Sent: Wednesday, May 30, 2001 2:22 PM
Subject: (keitai-l) Re: Images in tables
> So table support varies per phone. Figures. What about simply
> placing image blocks one right after the other? If you have three
> bitmaps [A] [B] and [C], some WAP devices will display them
> on the same line:
>
> [A][B][C]
>
> and others will break them:
>
> [A]
> [B]
> [C]
>
> If most i-mode handsets do it the first way, one could make
> interfaces (thinking games mostly) out of tiled image sets.
>
> also, thanks to all who replied.
> -chris
>
> Thomas O'Dowd wrote:
> >
> > On Wed, May 30, 2001 at 11:50:12AM +0900, Ian McDonnell (Private) wrote:
> > >
> > > My D502i supports tables.
> >
> > Hence the problem of developing on one phone... Basically its one of
> > those tags which happens to work on some phones, but rely on it and
you'll
> > get mixed results on different handsets.
> >
> > Tom.
> > --
> > Thomas O'Dowd. - Nooping - http://nooper.com
> > tom_at_nooper.com - Testing - http://nooper.co.jp/labs
> >
> > [ Did you check the archives? http://www.appelsiini.net/keitai-l/ ]
>
> --
> Chris Lowery - Emergency Interface Technician - www.onegoodwindow.com
> "doctor, heal thyself."
>
> [ Did you check the archives? http://www.appelsiini.net/keitai-l/ ]
>
>
>
[ Did you check the archives? http://www.appelsiini.net/keitai-l/ ]
Received on Wed May 30 10:31:56 2001