Javascript, the full webkit ... is implemented.
Our company has some of the leading (free, ad supported) web-based
games.
Point a Safari browser (or Firefox for most of them) to:
http://www.mynumo.com/iphone/fun4iphone.htm
We intend to maintain our position on the native casual games as well.
William Volk
CEO, MyNuMo
On Jun 11, 2008, at 10:33 PM, Kyle Barrow wrote:
> No Java, no Flash.
>
> I haven't found the JS engine on the iPhone 1 too pocky but then I
> haven't thrown anything really complex at it.
>
> Cheers
>
> Kyle
>
> On Jun 11, 2008, at 22:26, Nick May wrote:
>
>>
>> On Jun 11, 2008, at 3:24 PM, Himanshu Chaturvedi wrote:
>>
>>> Any idea about the Java Support ??
>>
>> Also - an idea about the speed of the Javascript engine? I gather
>> the
>> iphone v1 engine is bit poky.
>>
>>
>> apropos of not a lot...
>>
>> On Thu, Jun 5, 2008 at 11:32 AM, Paschal Nee <pnee@toombeola.com>
>> wrote:
>>
>>> Has to be the shortest press release ever.
>>> If they'd put some effort into it I'm sure they could have done it
>>> as a
>>> Haiku
>>
>> Nah - Haiku has to contain some reference to the season - and any
>> reference to time would have been strictly verboten...
>>
>> Nick
>
>
> This mail was sent to address bvolk@bonusmobile.com
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>
Received on Thu Jun 12 18:58:38 2008