On 2004 Oct 12, , at 14:50, Christopher Kobayashi wrote:
> Well, during development I noticed that on Openwave SDK 6.2K some
> emojis don't appear on my laptop. So in the end had to use a real AU
> mobile to check the look.
Were you using the Japanese version of the Openwave SDK? There are some
differences between this and the English version.
> Especially for colors too. The SDK shows the colors nice and bright on
> your computer screen, but on some actual phones certain colors don't
> come through very well. I'm not into the hardware, but I think this is
> due to brightness of the mobile screen and how the model interprets
> the color. Designers can get pretty frustrated that the site's color
> doesn't come out the way they intended. (Can you tell I work w/ a
> bunch of designers ...?)
Looking at some of the technology at CEATEC, mobiles have a bright and
clear future but current mobiles don't come close to matching a well
calibrated computer screen.
Your designers should run the same increased contrast tests you run to
test a site's accessibility compliance. On a Mac you can do this with
the contrast enhancer in the Universal Access panel. An enhancement of
about 20% is close to a lot of mobile screens.
> And since I'm on the topic of design, photos/logos are an issue that
> you might need to think about. Do you want to provide different photos
> depending on the model or just go for the average.
<shameless plug> I spend some time in the i-mode Developers Guide
running through some techniques for dynamically generating image
content for mobile screens. </shameless plug> It is not difficult and
combined with something like WURFL, you should be able to build a
solution in your preferred server language.
Flash or SVG Tiny should solve many resolution issues for vector format
image data like logos and maps, but photos are going to require a wee
bit of batch work in Photoshop et al.
> Another thought just occured. Testing on actual phones gives you a
> sense of how the site performs. Just like making sites in the 14.4
> modem days. Heavy pages or slow servers (not enough bandwidth) can
> really affect your experience.
You should always test on the real thing, preferably lots of real
things (http://pukupi.com/articles/top10/#hint10)
Kyle
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mobile web gear | pukupi.com
Received on Wed Oct 13 03:56:07 2004