Ken writes:
>
> there aren't many opportunities for mega hits,
> should also go for low price 100 yen games to push the market,
> should try to be a well-known publisher than just a developer,
> the flooding low quality games may kill the market,
> but someone will do it.
Why does this remind me of the US Video game market, circa 1982?
With few exceptions, everyone seems to be going after the "low hanging
fruit" of simple arcade games ... instead of building stuff that is
uniquely mobile.
Bill Volk
BonusMobile
Received on Thu Jul 1 20:23:18 2004