Thanks to everyone for all their insightful replies to date on my post
about Mobile 3D trends & users.
I'm just wondering if someone can comment on what differentiates the
various 3D rendering engines. Is one better/different than the other? Or
with standards like OpenGL ES and M3G, do they support pretty much the
same features/capabilities? Can 3D games be written to run well on all
phones/platforms/rendering engines now? And how feasible/easy is it port
and slim-down games written for non-mobile platforms, to mobile phones?
Thanks much,
Nick.
Received on Wed Apr 28 07:26:36 2004