(keitai-l) Re: location based gaming

From: William Volk <bvolk_at_zipproof.com>
Date: 04/12/04
Message-ID: <000101c42050$4baf03d0$220110ac@bvolk>
Well, I think with a 2-3 second 'ping'  ... I could have a multiplayer
game start in about 6 to 8 seconds.  Not that hard to do.

On the PC ... the companies just don't care about that.

Bill

> -----Original Message-----
> From: keitai-l-bounce@appelsiini.net [mailto:keitai-l-
> bounce@appelsiini.net] On Behalf Of Gerhard Fasol
> Sent: Sunday, April 11, 2004 9:39 PM
> To: keitai-l@appelsiini.net
> Subject: (keitai-l) Re: location based gaming
> 
> William:
> 
> I remember a DoCoMo study, that people on average are only prepared
> to wait about 7 seconds for a response (i.e. the desired information
> page to come up on the screen) on the mobile internet.
> 
> i-mode reponse is typically under good conditions 2-3 seconds from
> one page to the next. So: if you bookmark for example the weather
> page of your prefered beach or the snow depth on your prefered
> ski slope, you have the answer 2-3 seconds after your kids ask you,
> not 1-2 minutes later.
> 
> That's a big, maybe the biggest factor why i-mode is so successful
> in Japan. If the response time would have been 1-2 minutes at the
> introduction of i-mode (as I think it was on WAP in Europe - correct
> me if I am wrong) I think i-mode would have flopped in Japan.
> 
> Gerhard
> 
> 
> William Volk wrote:
> > My fav. PC Game, Battlefield 1942 has a startup time (to get into a
> > multiplayer game) that exceeds the time most people even have to
play a
> > mobile handset game (2 minutes or so).  Counterstrike is worse by a
> > factor of 3 to 5.
> ---------------------------------------------------------------------
> Gerhard Fasol, PhD                         Eurotechnology Japan K. K.
> fasol_at_eurotechnology.com               http://www.eurotechnology.com/
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Received on Mon Apr 12 08:39:21 2004