>> one observation is that people play on-line games for long hours,
>> a luxury they usually don't have on the move. so the games should
>> be attractive when played in short sessions, thus limits designs.
>
> I think you're right on track. One answer might be "pervasive games"--
> games that continue/evolve over a long period of time (encouraging
> obsessive play and a lucrative business model) but that can be played
> in
> short bursts, interwoven with one's daily routine, through whatever
> communication technology happens to be at hand.
All interesting notes. We will see some new mixes
of features that will go into new wireless specific
gaming models.
This thread started with one example. Location is something
relevant only in a mobile context and this is just one of the
variables in the mobile environment that will make those
models unique.
Also "killer applications" will be shifting as technology, models,
habits
will evolve. So there is a lot to work on and hopefully to live on...
Cheers
Giovanni
Received on Sat Apr 10 22:08:17 2004