Regarding: >That said, I don't think it would be so hard to find a few hundred >gamers, give them a prototype N-Gage and a GBA, and ask them to explain >what's wrong with each. Anyone who's worked on Mobile games is pretty aware that these companies don't take the time to talk to game developers before they build these products. For example, take MIDP 1.0 .... PLEASE!!!! (badabump!) Bill VolkReceived on Mon Oct 27 02:28:18 2003