http://brew.qualcomm.com
once you go through their testing + certification process ($4k for each
pass, sometimes three or four needed) they`ll put your app into the QC/brew
catalog. You still need sales people in the carrier:s face to get them to
select your app and provision it for their users. you also have to buy an
arm compiler for some $6k to make real binary code. and the hardware devices
vary greatly from the simulator.
QCs deal is stated as 80% rev goes to the CP. they were anticipating 10% to
carrier (like imode) and 10% to QC but of course the carriers are after the
whole 20% distrib fee.
then you wait for the carriers payment cycle, then add a month or two for
QCs.
/dc
----- Original Message -----
From: "Sam Joseph" <gaijin@yha.att.ne.jp>
To: <keitai-l@appelsiini.net>
Sent: Sunday, July 14, 2002 12:42 PM
Subject: (keitai-l) Re: Does Qualcomm's BREW Business Model work????
>
> Hi Alexandr,
>
> I guess I haven't had the experience of actually trying to make money
> off either BREW or J2ME, but I thought that Docomo, JPhone and KDDI all
> had similar business models. In that as long as you get signed up as an
> official site with one of the above, then the phone company handles all
> the billing etc.
>
> Clearly the Japanese Phone companies demand a lot from their official
> sites, but are you telling me that I'd really have to do no more than
> write an application for Qualcomm and then just wait for the royalty
> checks to come in? If this is so, wouldn't I be correct in assuming
> that Qualcomm will take a much bigger proportion of the pie?
>
> Are there more details of this Qualcomm BREW business model somewhere?
> I mean the specifics of this deal, whereby Qualcomm will handle sales,
> online shops etc. for me.
>
> CHEERS> SAM
>
> Alexandr Koloskov wrote:
>
> >Hi, Sam.
> >
> > BREW, while being inefficient in many other ways, has an
> >excellent business model since they allow clear path to market for
> >developers. If you can write a really good application and pass all
> >tests, then Qualcomm (and their partners like Verizon) takes all boring
> >things ;) like sales, collecting money, creating online shops in their
> >hands. You just receive money for your application. In J2ME world,
> >you're free to put your application on any website, but you should spend
> >a lot of efforts to make people buy it. Also, there's almost no
> >provisioning system, so you can't make such payment models like trial or
> >subscription, which are most efficient from both developer and user
> >point of view.
> >
>
>
>
> This mail was sent to address dc@gamelet.com
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Received on Sun Jul 14 07:34:08 2002