(keitai-l) SVG == Scaleable Vector Graphics

From: Jay <wirelessjava_at_yahoo.com>
Date: 06/11/01
Message-ID: <20010611074540.40559.qmail@web13707.mail.yahoo.com>
Hello All 


I have heard that the new i-mode and J-Phones are
going to support  SVG == Scaleable Vector Graphics 
for 2D and 3D graphic engines for games and content. 
It is awesome for extensibility but I dont know about
speed. 

SVG is supported by the W3G as a standard go to the
W3C page.


Will SVG beat out other formats  for graphics on the
cellphone?

What are the real world benefits of SVG and weaknesses
?


Adobe even supports a plugin for SVG at 
http://www.adobe.com/svg/overview/svg.html

Install the plugin and save the XML file as an *.svg
format and watch the simple graphics render. 

I have played around with SVG using Adobe's SVG plugin
and it is slow because it has to parse XML. Here is a
sample graphics SVG xml file 

<svg>
<rect fill="blue" x="5" y="5" id="rect" width="10"
height="10"/>

<!-- Not allowed, since defineThisFirst is not defined
<animate id="thisIsNotAllowed"
    xlink:href="#rect"
    begin="defineThisFirst.end"
    fill="freeze"
    attributeName="height"
    dur="4s"
-->

<animate id="defineThisFirst"
    xlink:href="#rect"
    attributeName="width"
    attributeType="XML"
    fill="freeze"
    from="10" to="100"
    dur="2s"/>

<animate id="thisIsOk"
    xlink:href="#rect"
    begin="defineThisFirst.end"
    fill="freeze"
    attributeName="height"
    dur="4s"
    from="10" to="200"/>
</svg>



CGM ( Computer Graphic Metafile )

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Received on Mon Jun 11 10:35:59 2001