Hello All
I have heard that the new i-mode and J-Phones are
going to support SVG == Scaleable Vector Graphics
for 2D and 3D graphic engines for games and content.
It is awesome for extensibility but I dont know about
speed.
SVG is supported by the W3G as a standard go to the
W3C page.
Will SVG beat out other formats for graphics on the
cellphone?
What are the real world benefits of SVG and weaknesses
?
Adobe even supports a plugin for SVG at
http://www.adobe.com/svg/overview/svg.html
Install the plugin and save the XML file as an *.svg
format and watch the simple graphics render.
I have played around with SVG using Adobe's SVG plugin
and it is slow because it has to parse XML. Here is a
sample graphics SVG xml file
<svg>
<rect fill="blue" x="5" y="5" id="rect" width="10"
height="10"/>
<!-- Not allowed, since defineThisFirst is not defined
<animate id="thisIsNotAllowed"
xlink:href="#rect"
begin="defineThisFirst.end"
fill="freeze"
attributeName="height"
dur="4s"
-->
<animate id="defineThisFirst"
xlink:href="#rect"
attributeName="width"
attributeType="XML"
fill="freeze"
from="10" to="100"
dur="2s"/>
<animate id="thisIsOk"
xlink:href="#rect"
begin="defineThisFirst.end"
fill="freeze"
attributeName="height"
dur="4s"
from="10" to="200"/>
</svg>
CGM ( Computer Graphic Metafile )
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Received on Mon Jun 11 10:35:59 2001