Jon and my thread continues...
My summary:
I suspect embedded Flash could be the right environment for new mobile app
developers. Flash allows enough interactive ability to be interesting; it
offer simple-to-build yet stunning and very creative graphics; it's
web-centric; it's OS independent; it's proven.
That "feels right" factor seems important to me; that's what motivates the
smart people to do amazing things. Thus I bet that whoever does a good job
embedding Flash in a i-mode-type cell phone ends up with an unexpected
explosion of great applications.
details:
> I think flash (or SVG) for that matter would fair better performance-wise
> than java. Not to mention the performance and footprint problems
> encountered with java's memory intensive model.
I'm not sure, myself - I could see it either way. I'd love to hear more: why
might a Flash player use less CPU and memory than embedded Java?
> Requests for [flash] source are subject to an arbitrary approval process.
Yeah - not true open source by any means...but a lot better than what other
segment-leader companies (Autodesk, Microsoft) offer. Still, you're right - I
consider Flash a basicly proprietary technology for now.
> As for flash being a vector based graphic format - that is true. It does of
> course support images and some limited image-related transforms.
yes, that's an important point. Flash does a nice job of letting the artist
use raster art (images) where it's efficient. And yes, I agree that animated
raster (MPEG) is not what Flash is meant for.
-Josh
[ Did you check the archives? http://www.appelsiini.net/keitai-l/ ]
Received on Fri Dec 22 01:21:37 2000