(keitai-l) Re: Questions about iMode functions in Japan (Cartoons, Games, Push)

From: Renfield Kuroda <Renfield.Kuroda_at_msdw.com>
Date: 11/08/00
Message-ID: <3A094081.6787ED44@msdw.com>
Tal Herman wrote:

>  I wonder about two popular uses of iMode service in Japan.
>  1) Users download and view a daily cartoon.
>  2) Users can play games
>
>  Due to the known limitations of the wireless devices I wonder about the
> following issues (which I will be happy to learn more from any of you):
>
>  Cartoons:
> a) What is the actual size (in KB) of such a cartoon ? How long is such a
> cartoon (in seconds) ?

Less than 5 k (usually about 2-3) -- a couple of seconds long at most (looping
animated gifs)

>
> b) Is this cartoon kept in the telephones memory (the memory should be to
> small for that) ?

Yes.

>
> c) What kind of graphic images does the cartoon contain (isn't the
> technology currently limited to animated GIF) ?

Gif or animated gif.

>
> d) Is the wireless transfer rate sufficient for displaying cartoons ?

Yup, it's just fine.

>
>
> Games:
>  a) Do the games download to the wireless device (I think this is beyond
> current technical capabilities) ?

No, but they probably will with Java in December.

>
>  b) Are the games played "online" (i.e. transferring data over the wireless
> net) ?

Yes.

>
>
>  And last question (for now):
>  Does iMode implement any method of PUSH technology ?
>

Yes: email. Plus 2 forms of SMS which are rarely used b/c everyone uses email.

r e n



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Received on Wed Nov 8 13:53:14 2000