Tal Herman wrote:
> I wonder about two popular uses of iMode service in Japan.
> 1) Users download and view a daily cartoon.
> 2) Users can play games
>
> Due to the known limitations of the wireless devices I wonder about the
> following issues (which I will be happy to learn more from any of you):
>
> Cartoons:
> a) What is the actual size (in KB) of such a cartoon ? How long is such a
> cartoon (in seconds) ?
Less than 5 k (usually about 2-3) -- a couple of seconds long at most (looping
animated gifs)
>
> b) Is this cartoon kept in the telephones memory (the memory should be to
> small for that) ?
Yes.
>
> c) What kind of graphic images does the cartoon contain (isn't the
> technology currently limited to animated GIF) ?
Gif or animated gif.
>
> d) Is the wireless transfer rate sufficient for displaying cartoons ?
Yup, it's just fine.
>
>
> Games:
> a) Do the games download to the wireless device (I think this is beyond
> current technical capabilities) ?
No, but they probably will with Java in December.
>
> b) Are the games played "online" (i.e. transferring data over the wireless
> net) ?
Yes.
>
>
> And last question (for now):
> Does iMode implement any method of PUSH technology ?
>
Yes: email. Plus 2 forms of SMS which are rarely used b/c everyone uses email.
r e n
[ Did you check the archives? http://www.appelsiini.net/keitai-l/ ]
Received on Wed Nov 8 13:53:14 2000