This seems to be the general problem in the Mobile Market. There
seems to be NO solid business model yet ! Japan is no exception.
Japan has a revenue base of 400 Million US$ in the mobile
commerce but still that is from Tune downloads and games and
gambling - where is the mature business model anyway ? Where
is the effective use ?
How many people actually use Mobile for reading news and
find restaurants vs. how many people use Mobile for fun emails
and fun music downloads ? Does anybody have any statistics ?
Is WAP forum addressing the Business Models too or is it just
trying to update on Technology front ? Has NTT Docomo (i-mode) any solid
Business Model in mind or it is just happy with 13.5 million subscribers
and the money that it is making from the fun related transactions ?
Seems weird for a newbie like me :-))
regards
--sourav
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At 10:45 AM 10/31/00 +0200, Heimo Laukkanen wrote:
>This could be when people stiff trying to say 'I am going to do some
>usefull-services that save lives' will go to 'I will kill myself'. Has
>anyone found any statistics of 'serious use' of mobile
>internet-applications ( except email ) or has it been fun and
>leisuretime applications, that have been the most used all around the
>world?
>
>-huima
Mika Tuupola wrote:
>
> Stumbled into interesting photo of keitai connected gameboy.
> Nintendo has a nice marketing plan for these, mobile networked
> Pokemon being the driving force.
[ Did you check the archives? http://www.appelsiini.net/keitai-l/ ]
Received on Tue Oct 31 12:01:14 2000