Can anyone point me to some statistics on popular content types online?
I hear numbers like:
"52% of packets are entertainment content"
"31% of hits on ezi are for game contents"
for example bandai have ~1.2M subs for their charappa. But is content
business totally hits driven? eg the top ten sites have 95% of the
subscribers, and other sites have hardly any?
what's the comparison between entertainment [games/charappa/chakumelo] and
stock tips?
how many different products does the average imode consumer subscribe to?
what's the ARPU for mobile subscribers?
All data points appreciated.
tx,
/dc
+-----------------------------------+----------------------+
david [dc] collier ceo | Gamelet.com
e | dc@gamelet.com
v | 415.552.4968
Entertainment Marketing Technology | http://www.gamelet.com
+-----------------------------------+----------------------+
Received on Sun Sep 10 21:25:36 2000