Jay wrote:
> I have heard that the new i-mode and J-Phones are
> going to support SVG == Scaleable Vector Graphics
> for 2D and 3D graphic engines for games and content.
Maybe an ultra-light Compact SVG would be possible. I do not believe
that we're about to see mobile browsers that do clipping and masking
to arbitrary shapes, partial transparency, casacading styles, nested
affine transformations, procedural animation, and scalable WebFonts;
but all of these are important parts of SVG.
<snip>
> Will SVG beat out other formats for graphics on the
> cellphone?
No.
<snip>
> I have played around with SVG using Adobe's SVG plugin
> and it is slow because it has to parse XML.
No, it is slow because the SVG rendering model is complex.
--
I do not speak for Roundpoint; any opinions I express are my own.
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Received on Tue Jun 12 01:37:39 2001